Game Review: Beyond Two Souls

Tuesday, 6th February 2018

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How’s it shaken bacon?

 

I played Beyond: Two Souls relatively recently. I know I’m particularly late to the party. Extremely late. But I wanted to share my opinions in a relatively spoiler free review. I’ll try to keep spoilers to a minimum (in case anyone hasn’t played the game yet).

 

Initial Release Date: 8th October 2013

Developer: Quantic Dream

Designer: David Cage

Composer: Lorne Balfe

Genres: Interactive movie, Action-adventure game

Platforms: PlayStation 4, PlayStation 3

Ratings: 72% (Metacritic), 6/10 (ion.com) & 8.4/10 (GameSpot)

 

Game Summary:

The game is centred around questions about what happens after death. The game lets the player take Jodie Holmes through 15 years of her life on a journey to discover what is the true meaning of the entity alongside her throughout the story. The game’s producer noted that players might be able to find out “what lies beyond” after playing the game. The game features a dark graphical style, in the vein of Heavy Rain. (Source: IMDB)

 

What did I like?

I thought the story was interesting. I liked that the story took the player through 15 years of the life of Jodie Holmes. Going from a child living with her foster parents to an adult on the run from the FBI and searching for answers. Who is Aiden? Why are they connected? What’s the Infraworld? Each encounter in a random order, fragmented memories out of sync, leaving a story to be pieced together by the player.

 

I also loved the choice aspect, how certain choices can have an impact on later effects. Sneak out? Stay at the bar? Get caught? Leave the bar? Have a successful date with Ryan? So many different choices can be made by the player and it can and does have an impact on the ending. Granted a limited effect, but it is still there.

 

Seems very inspired by Heavy Rain – same people so, makes sense.

 

What didn’t I like?

The controls were fidgety and quite unforgiving. A small mistake could lead to failing an entire chapter of the game. If you’re quite adept with the controls, that’s not an issue – but if you’re like me, but it can be quite challenging for a beginner. Someone who isn’t particularly familiar with using a controller

 

The fight mechanics were baffling and I couldn’t get my head around it (maybe I was just too dumb… probably that) but I found that because the fight mechanics were different to anything else I’ve experienced before it confused me and I never really caught on to it. Anyone else have this problem?

 

Would I Recommend it?

Yes, I think if you really like story based games and choice based games this will appeal to you.

 

My Personal Rating: 3.5/5

 

Until next time, warm hugs

Morgenstern!

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