Game Review: The Wolf Among Us

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Release Date: October, 11th 2013

Platforms: Playstation 4, Xbox One, Android, Playstation 3, Xbox 360, Playstation Vita, Microsoft Windows, iOS, Macintosh Operating Systems

Rating: 10/10 (Steam), 4.3/5 (Google Play), 4.8/5 (itunes)

The Wolf Among Us is a graphic adventure game, played from a third-person perspective. The player controls protagonist Bigby Wolf, who must investigate the murder of a woman. Throughout the game, the player will explore various three-dimensional environments, such as apartment buildings and a bar. When exploring an environment, the player may find an object they can interact with; when this occurs, they must move a cursor over the object to select and examine it. Items of interest are stored in an inventory, and can be used later in the story. The player may also talk with non-player characters, and the conversations presented in the form of dialogue trees.The dialogue options chosen during conversations will either have a positive or negative affect on how other characters view Bigby, and their perceptions will influence future events in the story. Some scenes are more action-oriented, forcing the player to respond to a series of quick time event (QTE) prompts. The player is not required to complete every QTE prompt, and skipping certain prompts may affect future events in the story.

 

I’ve been trying to figure out the, I dunno, best way to ‘review’ the game. I love Telltale’s art style in general is so cool! I also like how the story is shaped so much around the choices you make as a player. I think it’s a game that could easily be played multiple times, however as much as the choices influence the story there is a limit to how much the story is influenced, obviously.

 

What did I like?

I really liked the art style, as I’ve said, and the story. I love how they took the concept of Fables and brought them into a world we’ll all recognize. Each of the characters are made to feel so real.

 

What did I dislike?

There wasn’t anything in particular I didn’t like. Maybe this will sound a bit nit-picky, but as much as the story was altered by particular choices – I feel like it wasn’t as much of an alteration as I would have expected or imagined.

 

Personal Rating: 4/5

 

I know it’s not a very in depth review, and I do apologize for not posting anything in over a month.

 

Until next time,

Warm hugs,

Morgenstern!

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Game Review: Outlast

Saturday, 15th October 2016

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How’s it shakin’ bacon?

Outlast is a survival horror game. In order to survive, the player must either run or hide from enemies. Combat is not possible and attempts to confront an enemy will result in death. Players can hide in lockers and under beds. However, enemies will look for them in these areas, so care must be taken. When running, the player can look back at their pursuer. Closing doors will impede enemies and squeezing through small spaces can lose them.

The only item players will have equipped is a camcorder. The camcorder is battery operated and includes night vision, which is used to navigate through dark areas. Having the camcorder on helps to record events and put notes in the player’s notebook. Batteries need to be collected throughout the game to keep the camcorder’s night vision working. The story unravels through documents that can be found in various locations. They appear as blue folders with “CONFIDENTIAL” stamped on the front.

I’m insanely late to the game, but I’ve finally played Outlast to completion. I imagine the game is probably fairly familiar to most people at this stage. In short it’s a first person survival horror game created by Red Barrels in  I’d seen game play before – so I knew quite a bit about the game. Enough anyway. I really enjoyed playing the game. Unlike a lot of other horror games, Outlast doesn’t rely completely on jump scares – though they are used. Jump scares while shocking, quickly get boring. Anyway, the game keeps up a steady level of tension throughout play, which is great. The fact that I’d seen it, probably impacted how I played (though can’t say I necessarily played better or got less scared), but perhaps I was less scared because I knew what to be expecting throughout the game. Probably would have been different if I hadn’t seen any game play before playing it for myself, I think I’ll go into Outlast II blind. Make it more fun, and scary. Speaking of, I played the demo, also finishing it today. I’d seen game play of it though, before playing – but it’s still amazing. I haven’t completed the Whistleblower DLC (soon, I shall tackle the game), but I have – again – seen game play.

 

Back to the point – Outlast: it is, overall, a great game that wonderfully sets up a tense atmosphere and maintains it pretty well throughout the game. The only downside, due to limitations in video gaming in general, there were only a few limited antagonist characters and once you, the player, figure out their path/routine (which these characters will have) it makes it easier and, in a sense, almost takes from the tension. Also the ending is arguably anticlimactic, it wasn’t bad by any means. However, I’d definitely recommend the game though, especially if you love horror games.

 

If you’d like to play the PC version of of the game, it is available on Steam here, I’m sure it’s available from other places (such as PS4 store, etc.). Hopefully the link works.

 

Until next time, warm hugs,

Morgenstern!